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Subject: I and others have not only made an effort
Content: Before going into it. Just an illustration of one of them. Made a few articles in the past about this as others. Maplestory M Mesos These services are used by players for the past two years in Maplestory. They were just blocked this year on May the 22nd which was when major DDOS attacks were occurring and Maple had plenty of downtime. When they resolved the issues no one was able to connect with these services anymore. Most probably blocked along with everything else. Ever since that time, I and others have not only made an effort to contact these services about the issue connecting to Global Maplestory, but we also have contacted Nexon about it via service. Both services told me that they might no longer connect either even after running multiple evaluations and trying different things. I have gotten mixed responses from Nexon. I don't think the first one knew what I was inquiring as he just said he'd pass it on to the programmers. I tried again a few months later and was met with a different response. Because you can see them appear to believe it's exactly as any other personal network. VPNs are obviously contrary to the TOS and while W[tfast and Battleping are both private networks that they alone shouldn't be blocked as they're utilized by thousands of gamers who suffer from high latency. Battleping even utilizes the users IP address to login before connecting through the US server that Nexon will be able to see I would assume. In addition, he says the game ought to be playable without these services providing you have a broadband connection that's really not correct. The delays are clear as day and not everyone lives near the buy Maplestory 2 Mesos servers in the usa. Without these services the overall gameplay experience is not smooth. There are noticeable flaws in attacks and buffing. Also attempting to pull off a dual flash leap near to immediately is impossible without those services.